Background Information[]
- The Shield Elves are likely to be the most peaceful of all races due to their protective nature. By protecting the things one holds dear in such a complete way is the ultimate goal of these people and they do not disappoint- some by cultivating their very body into an impenetrable defense.
Societal Information[]
- From the day a Shield Elf is born they are taught the ways of the Shield. They build tight-knit families and in this way are ready to overwhelm foes in times of duress.
Racial Information[]
- Ability Boon:+2 Strength & +2 Wisdom/Dexterity
- Keen Senses: Elves receive a +2 racial bonus on Perception checks.
- Languages: Common, Elven, (Plant Awareness)
- Natural Resistance: +1/lvl Saving Throws, Damage
- Preferred Classes: Fighter, Sorcerer
- Size: Medium
- Speed: Elves have a base speed of 20 feet (4 squares)
- Vision: Dark Vision
Level | Power | Spell |
---|---|---|
1 |
Elemental Body I |
Summon Monster II :: Close Range. 1 round/level. Small Elemental. |
3 |
Elemental Strike :: Through either physical contact or some tool as a conduit an Elf can add a point of elemental damage per level and half their level to-hit. Fortitude save against AC decrease. |
Elemental Ray :: At this level an Elf sorcerer may discharge in a 15ft spray their affinity to administer damage and an effect on their enemies. 1d6 + 1/2 level. Reflex save for 1/2damage. Fort save against AC decrease. |
5 | Summon Monster IV :: Close Range. 1 round/level. Medium Elemental Animal. | |
6 | Elemental Body II | |
7 | Protect ::This spell, once bestowed, grants 12 points/level of elemental protection. 10 min/lvl. | |
9 | Elemental Aura :: By channeling their affinity through their body an Elf may emit 2d6 damage for 1 round per level in a radial sphere of 5 feet per level. Reflex save for 1/2damage. Fort save against AC decrease. | Summon Monster V :: Close Range. 1 round/level. Large Elemental. |
11 | Protect Group :: 12 points/level of elemental protection. [10min/lvl] divided between members. | |
12 | Elemental Body III | |
13 | Swarm I :: Close Range. 1 round/level. | |
15 | Elemental Movement :: | Rune :: Able to lay a spell that will discharge upon an enemy's proximity. 2d6 + 1/2 lvl damage. Reflex save 1/2 damage. Fortitude save AC decrease. Close range. |
17 | Summon Monster VI :: Close Range. 1 round/level. Huge Elemental. | |
18 | Elemental Body IV | |
19 | Greater Protect :: This spell, once bestowed, grants 24 points/level of elemental protection. 20 min/lvl. | |
21 | Summon Monster VII :: Close Range. 1 round/level. Greater Elemental. | |
22 | Trigger Blast :: | |
23 | Greater Protect Group :: This spell, once bestowed, grants 24 points/level of elemental protection. [20 min/lvl] divided between members. | |
25 | Elemental Armor | Summon Monster VIII :: Close Range. 1 round/level. Elder Elemental. |
27 | Greater Rune :: Able to lay a spell that will discharge upon an enemy's proximity. 4d6 + 1/2 lvl damage. Reflex save 1/2 damage. Fortitude save AC decrease. Medium range. | |
28 | Absorb :: | Swarm II :: Medium Range. 1 round/level. |
29 | Elemental Gate :: |